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[a1.2.6] Big Ol' Castle

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OnTheHill
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[a1.2.6] Big Ol' Castle

Post by OnTheHill »

Hey all,

The last time I posted to this thread was about the big Steve statue I built in my a1.2.6 world. My most recent project has been this massive castle wall. Now that it's finished I just have to light the inside up and figure out what the hell to put in it. I am already planning on some kind of keep in the middle of the grounds and a kind of entrance area with a fountain; aside from that, I'm up for suggestions if anyone has any. I'll be sure to post updates with how it's going.

It's a pretty hilly area so I think I'll have to do some terraforming, too. Here are some pictures but the nighttime and poor lighting make it kind of see the scale of it.
Screenshot 2025-07-24 154236 copy.png
Screenshot 2025-07-24 154236 copy.png (182.01 KiB) Viewed 119 times
Screenshot 2025-07-24 154323 copy.png
Screenshot 2025-07-24 154323 copy.png (205.11 KiB) Viewed 119 times
*record scratch*
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OnTheHill
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Re: [a1.2.6] Big Ol' Castle

Post by OnTheHill »

It has been a few days so I thought I would post an update on this build. I'm not sure how visible it was in the first screenshots, but there is a walkway that leads more or less directly in front of the castle gate. It is possible to travel to the castle by land, but only by a very narrow stretch of grass.
Screenshot 2025-07-29 132526 copy.png
Screenshot 2025-07-29 132526 copy.png (189.78 KiB) Viewed 100 times
I have started a kind of "entrance area" with a small fountain built from stone slabs. It would be nice to add some better lighting at some point, maybe with glowstone.
Screenshot 2025-07-29 132558 copy.png
Screenshot 2025-07-29 132558 copy.png (208.67 KiB) Viewed 100 times
Right next to this fountain is a well. I haven't finished digging the pit yet. Inside the chest is a bucket for collecting water. You can also see the walkways which run along the castle walls in this picture.
Screenshot 2025-07-29 132630 copy.png
Screenshot 2025-07-29 132630 copy.png (166.33 KiB) Viewed 100 times
The biggest part of this build (aside from the castle walls/towers) is the "keep". I can't attach a close-up here for some reason, but you can see it in the background of the picture of the fountain. It's going to take a long time to put together!
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Re: [a1.2.6] Big Ol' Castle

Post by Mongster »

Very nice natural development of the keep, though that texture pack certainly is something...
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Re: [a1.2.6] Big Ol' Castle

Post by OnTheHill »

Mongster wrote: Tue Jul 29, 2025 5:17 pm Very nice natural development of the keep, though that texture pack certainly is something...
It's a custom pack I started making a few months ago, I always meant to go back and touch up some of the textures but I haven't got around to it yet. To be honest, I forget I have it on at all lol
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Re: [a1.2.6] Big Ol' Castle

Post by thiscat »

can you please send me the texture pack you use?
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Re: [a1.2.6] Big Ol' Castle

Post by Peril4real »

oh wow i love this! very cool what's the textures you're using
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Re: [a1.2.6] Big Ol' Castle

Post by Steve404_ »

True masterpiece! Great job! I really love the texture pack, and how simple it is. I'm currently working on something similar on my b1.7.3 world.
This remembers me of the 3D Shareware and the texture update april fools'
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